Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-D5nHy-wuLOO-C9jaH-2DY9N-HSWsO | 21/12/1 | 90.6 | 1.54 | 2026-07-05 19:26:23 · 31m 15s | |
| CSGO-B3hns-HWokN-VnOib-p4Q7a-tuNkO | 7/17/3 | 55.6 | 0.51 | 2026-07-02 19:09:11 · 35m 21s | |
| CSGO-L3FE7-ynVE8-neAis-mPysZ-wkYHK | 12/14/2 | 53.2 | 0.79 | 2026-06-28 18:28:21 · 26m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.