Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-d8bOc-pF2jC-RJrwU-Sc7Yu-3fwXD | 24/15/3 | 93.2 | 1.50 | 2026-06-30 04:44:48 · 36m 57s | |
| CSGO-KMyjf-ZnGS7-H2aCf-BcEuN-ObCRE | 20/18/2 | 91.2 | 1.20 | 2026-06-30 03:57:14 · 37m 46s | |
| CSGO-QvYPV-EJm2U-vbiqJ-CYOsa-C6mAL | 16/17/5 | 86.1 | 1.13 | 2026-06-28 09:44:05 · 40m 28s | |
| CSGO-2hL7S-2nuVa-6qpNE-mR69m-L4zAC | 6/8/0 | 76.2 | 0.98 | 2026-06-28 09:25:56 · 13m 46s | |
| CSGO-AJebG-qp3hH-UCVM6-bTfF3-zz8aC | 17/16/10 | 91.6 | 1.21 | 2026-06-28 08:35:48 · 39m 42s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.