Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-yu6oS-qD3KL-zJqAo-4PvYy-K2N6H | 18/17/10 | 108.4 | 1.28 | 2026-07-04 21:45:22 · 39m 2s | |
| CSGO-AOJaX-YvDM8-7YhBb-DnZ3E-cdm2H | 24/22/11 | 111.4 | 1.27 | 2026-06-26 10:17:15 · 51m 12s | |
| CSGO-BJioD-JC6dZ-EGPfd-ORto7-xU7CH | 11/18/8 | 76.0 | 0.93 | 2026-06-25 18:50:41 · 34m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.