Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-GWxZz-qm3ZA-PYGNK-kmbcd-VYK9P | 20/15/5 | 108.4 | 1.37 | 2026-06-24 22:09:52 · 40m 14s | |
| CSGO-UWZaK-PYA4f-UPNX2-JqbMm-MEuWK | 15/18/9 | 77.7 | 1.04 | 2026-06-24 21:24:13 · 42m 14s | |
| CSGO-rPo9Y-7SNxZ-J5xYh-osP27-TLJzN | 10/15/1 | 70.1 | 0.79 | 2026-06-24 20:44:07 · 26m 56s | |
| CSGO-WsFsH-PrSMe-bjNqS-khFfa-b5EiJ | 13/5/0 | 58.9 | 1.38 | 2026-06-24 20:16:58 · 24m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.