Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hrD5S-hfyv2-NzxiZ-tTdzO-ObCRE | 8/18/5 | 49.4 | 0.46 | 2026-06-28 21:01:06 · 25m 44s | |
| CSGO-2H87t-TtvbO-tDRkO-7bqs7-ZUxXD | 18/10/10 | 105.6 | 1.68 | 2026-06-16 21:04:40 · 32m 30s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.