Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-omAAt-DhdtO-aFJ49-opkkw-zWq7C | 13/14/5 | 77.4 | 1.07 | 2026-07-03 03:05:35 · 26m 1s | |
| CSGO-dG4BJ-rmGNO-vqvmF-TbYNQ-nRyQN | 7/15/7 | 59.3 | 0.63 | 2026-07-03 02:04:55 · 26m 55s | |
| CSGO-hesdA-cG2jQ-rbqBd-VYXqk-m3taL | 18/9/7 | 105.9 | 1.66 | 2026-06-26 04:20:58 · 35m 23s | |
| CSGO-yfwJG-A6FZk-4xdyk-n7r9z-5qk2H | 22/22/9 | 86.4 | 1.17 | 2026-06-26 03:35:55 · 41m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.