Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rayF2-A4a77-7Pq7z-jYZLF-8w9TM | 13/8/3 | 68.4 | 1.33 | 2026-07-03 21:13:48 · 29m 27s | |
| CSGO-spEa3-e5nNU-exjw4-2EFj5-tKkXM | 13/12/8 | 80.1 | 1.11 | 2026-07-03 19:31:30 · 40m 23s | |
| CSGO-EW7ya-RwF3i-4Axpf-3zQby-kfuiB | 12/11/6 | 75.7 | 1.07 | 2026-07-03 18:49:52 · 34m 18s | |
| CSGO-tLbEu-3pAaS-VodRw-asRZQ-DRRyL | 17/11/5 | 87.0 | 1.32 | 2026-07-03 18:03:34 · 43m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.