Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZJqoS-fBCmc-RSfXZ-d273Z-vZeuB | 12/23/3 | 60.4 | 0.63 | 2026-07-04 21:36:28 · 32m 16s | |
| CSGO-DjsCz-4ZdP8-cEJNZ-aieqU-jvV9G | 12/9/4 | 85.4 | 1.35 | 2026-07-04 20:08:01 · 27m 3s | |
| CSGO-XnEFQ-7Kwmb-ND8eC-TweKK-VnUaK | 16/17/4 | 62.2 | 0.96 | 2026-07-02 18:02:43 · 38m 40s | |
| CSGO-8wnT3-MxqZn-HHVwM-ai7Wy-V27vO | 10/20/8 | 61.7 | 0.63 | 2026-06-29 19:38:37 · 38m 0s | |
| CSGO-OML8h-ccRcJ-Ta2OJ-rzJpQ-S7YpG | 10/14/6 | 78.1 | 0.97 | 2026-06-29 19:04:10 · 27m 56s | |
| CSGO-JyHx8-XyTFu-k8N67-ahNG2-RBUWJ | 8/15/6 | 53.1 | 0.63 | 2026-06-29 18:21:06 · 32m 27s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.