Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HrwXD-S7yds-nU2UW-MOQ5K-hTsdA | 14/17/4 | 77.9 | 1.03 | 2026-07-05 18:59:13 · 34m 30s | |
| CSGO-rnExh-wt7ax-DeT6m-jqizS-bwrBE | 8/19/4 | 41.4 | 0.52 | 2026-07-05 18:11:11 · 44m 5s | |
| CSGO-PZ26a-VfODL-ThzXh-unu7a-25TCP | 4/13/4 | 28.6 | 0.44 | 2026-06-21 19:16:09 · 33m 12s | |
| CSGO-iBrvw-pZDhx-fv5Kj-zV9TO-DJsiB | 2/19/3 | 22.1 | 0.09 | 2026-06-21 18:42:33 · 26m 31s | |
| CSGO-Q4RNV-B6ZkA-6cjYy-kD3xL-38JzN | 15/13/2 | 66.9 | 1.16 | 2026-06-21 18:13:09 · 25m 41s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.