Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xWyrq-VOF5P-LXcbv-oqVi3-zpe8E | 19/16/4 | 81.5 | 1.31 | 2026-06-28 17:22:56 · 32m 11s | |
| CSGO-vjjLt-xSNMx-wTuma-C92y3-zz8aC | 22/18/7 | 103.5 | 1.36 | 2026-06-28 16:45:00 · 34m 59s | |
| CSGO-w6ON2-YyiDM-EAfup-7NEQu-ohtnC | 25/16/7 | 117.3 | 1.61 | 2026-06-28 16:06:11 · 36m 14s | |
| CSGO-khOkE-3HDWU-5tbNC-j4Kaw-RWjXM | 11/12/7 | 49.4 | 0.99 | 2026-06-28 15:19:37 · 40m 2s | |
| CSGO-cZad9-twjdV-L78Hb-utBPB-YVKaA | 12/22/4 | 52.0 | 0.61 | 2026-06-23 20:25:23 · 52m 0s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.