Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-KdrYc-2wmq7-QX5AY-3fU22-vLJjC | 7/15/2 | 45.9 | 0.40 | 2026-06-21 02:15:50 · 30m 24s | |
| CSGO-inViF-FSbt7-pW4Xr-v2nCv-CrahQ | 15/18/9 | 84.8 | 1.03 | 2026-06-21 01:20:17 · 49m 51s | |
| CSGO-654M5-8UJhF-TGqKf-rQ3jp-yNTWJ | 11/21/4 | 48.3 | 0.44 | 2026-06-18 22:24:13 · 37m 42s | |
| CSGO-eiwSW-sDaYW-JGcat-yPRap-3MEKO | 11/21/6 | 70.8 | 0.67 | 2026-06-18 21:34:42 · 46m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.