Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-obyj3-XQysD-EJA5i-GW7rB-KeiGH | 12/17/8 | 64.8 | 0.83 | 2026-07-03 20:53:25 · 39m 33s | |
| CSGO-HcZMX-Xces3-Luzy3-nZd4L-Lbj9Q | 17/11/11 | 73.0 | 1.30 | 2026-07-03 20:02:52 · 39m 53s | |
| CSGO-AEGvz-CmZqZ-yPszK-zksZJ-GJpEM | 9/11/6 | 51.5 | 0.89 | 2026-07-01 20:59:10 · 32m 45s | |
| CSGO-Fori7-nYkda-pczcX-wmTip-d34uC | 15/15/5 | 74.4 | 0.95 | 2026-06-28 20:13:54 · 38m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.