Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-mNhwJ-V3Hco-nmYWJ-NNhYR-AaFSQ | 17/10/3 | 71.5 | 1.41 | 2026-07-05 21:21:24 · 32m 17s | |
| CSGO-CKEBe-raRtq-CSLoF-dJDcn-WNmkP | 24/8/2 | 118.1 | 2.07 | 2026-07-05 20:51:16 · 27m 26s | |
| CSGO-J8Pno-PXt76-pHrcf-mPGaD-sUNMB | 16/8/3 | 79.9 | 1.39 | 2026-07-05 20:14:53 · 25m 49s | |
| CSGO-nVYKX-MnX2B-z2Ftq-UHWsZ-2QPAK | 19/14/3 | 126.7 | 1.64 | 2026-07-05 19:31:41 · 33m 18s | |
| CSGO-sd8bB-ChtSY-Vowt6-XmY2w-krhGH | 26/15/5 | 108.2 | 1.68 | 2026-07-05 14:25:03 · 34m 37s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.