Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mrw9x-r5xoT-mU8JL-UOiZn-uE26A | 17/18/7 | 74.9 | 1.09 | 2026-07-02 18:42:49 · 42m 45s | |
| CSGO-EfOnq-JbBwo-MhmUC-dBmy2-O2GGG | 8/17/2 | 45.1 | 0.51 | 2026-06-17 19:51:45 · 34m 41s | |
| CSGO-6VVBH-LRFxo-sYzBJ-njvm3-zpe8E | 14/15/3 | 78.9 | 1.08 | 2026-06-17 19:16:14 · 32m 4s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.