Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-sJ4Fq-a3WWY-A5oqF-be2dN-t8MUD | 6/14/1 | 52.4 | 0.43 | 2026-06-29 09:48:23 · 25m 57s | |
| CSGO-3bdft-sXQ6j-jAtZf-8T6VR-HvoNO | 8/8/2 | 48.7 | 0.94 | 2026-06-29 09:20:08 · 25m 15s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.