Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend Β· last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-fvuvM-BfLmi-FqPYB-2DPmG-8w9TM | 19/14/4 | 111.6 | 1.32 | 2026-07-05 00:03:28 Β· 35m 27s | |
| CSGO-oNK8z-ZGrMw-wzhc5-z627A-JebRF | 11/16/2 | 55.0 | 0.73 | 2026-07-04 01:12:05 Β· 34m 34s | |
| CSGO-Pio92-BTchq-4rSDW-m3kGY-FvxfF | 20/19/8 | 74.8 | 1.08 | 2026-06-13 00:53:45 Β· 47m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.