Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-CNys8-dUrnW-XHEyh-tNEJr-nNjeC | 13/16/7 | 76.0 | 0.90 | 2026-06-23 17:04:26 · 39m 9s | |
| CSGO-LjvR5-rWNXp-Yi8MX-K6Qs5-2pmwG | 15/13/6 | 84.0 | 1.31 | 2026-06-23 16:32:14 · 28m 12s | |
| CSGO-DZYFZ-auLfu-hzUhN-Zdaze-VFxLA | 11/15/5 | 55.0 | 0.76 | 2026-06-22 18:31:36 · 38m 34s | |
| CSGO-B4a7V-A2N85-VWeOB-7SOc5-wyTaK | 9/13/3 | 69.2 | 0.87 | 2026-06-22 18:02:06 · 26m 28s | |
| CSGO-XXqKT-zBYE7-rNoHt-hLkvw-FWzfF | 7/13/2 | 58.0 | 0.59 | 2026-06-18 14:04:52 · 28m 51s | |
| CSGO-MWAZu-794j8-PtFcb-YBL4k-E5n6J | 13/18/8 | 69.0 | 0.93 | 2026-06-18 13:16:07 · 42m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.