Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-DKb4x-48t47-wj7qx-ZboCv-7BLwF | 19/15/8 | 106.0 | 1.40 | 2026-07-03 21:34:02 · 32m 16s | |
| CSGO-Kraby-Q9qCo-8UiQP-QNqCu-o2uWK | 23/16/4 | 90.8 | 1.38 | 2026-07-01 20:01:40 · 36m 44s | |
| CSGO-8hdmd-daKwD-tLkUT-9bnGu-NDpcG | 22/14/8 | 99.3 | 1.57 | 2026-07-01 19:17:49 · 39m 50s | |
| CSGO-8JMo5-SL2QH-vU5Ta-UyiAC-OLY9G | 23/17/6 | 106.0 | 1.44 | 2026-07-01 18:30:55 · 44m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.