Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-hWutQ-Ti5eF-5eGEF-BQ8S8-nUoEM | 17/13/7 | 72.8 | 1.37 | 2026-07-03 05:14:11 · 37m 58s | |
| CSGO-EeHzQ-ptdZY-XUqEF-SMKsf-OFSiA | 22/22/16 | 115.6 | 1.32 | 2026-07-01 20:55:13 · 48m 15s | |
| CSGO-LOO8n-b2L8J-jcfhY-GTdD8-mUNMB | 27/13/8 | 126.1 | 1.91 | 2026-07-01 20:18:18 · 33m 57s | |
| CSGO-VKhT7-USE9j-woB2A-MBk2X-hGtuL | 10/15/6 | 68.6 | 0.88 | 2026-07-01 19:39:45 · 35m 12s | |
| CSGO-48buC-NXcVb-HzQ5E-Dt7Q6-6z8aC | 17/16/7 | 109.7 | 1.27 | 2026-06-30 20:25:09 · 29m 6s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.