Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-uO5y7-YDYbx-MzWBO-veL3w-KCBcO | 19/9/7 | 111.4 | 1.68 | 2026-06-22 07:44:47 · 23m 50s | |
| CSGO-H6E94-mtxbj-pdY6r-JeCDq-7h3RG | 15/14/7 | 93.5 | 1.28 | 2026-06-20 08:50:59 · 29m 33s | |
| CSGO-PERmj-SBzxQ-FGpw4-h9WQX-75mAL | 16/14/9 | 90.5 | 1.30 | 2026-06-20 08:12:24 · 31m 5s | |
| CSGO-pFm2V-S8Om7-oSwtn-adsrt-bhUzE | 19/16/6 | 103.1 | 1.36 | 2026-06-18 08:04:47 · 30m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.