Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Mjcnm-2YPxn-QVojy-RTjsL-TcOAK | 11/14/2 | 75.2 | 0.93 | 2026-07-01 19:35:47 · 20m 48s | |
| CSGO-qqNbn-e9Ews-mQAzK-z6fpq-e3AkE | 19/14/2 | 63.3 | 1.22 | 2026-07-01 18:45:06 · 43m 37s | |
| CSGO-pCbY7-P6WaP-TfXvM-iiXpE-zxUWJ | 9/16/3 | 54.2 | 0.54 | 2026-07-01 18:07:18 · 30m 43s | |
| CSGO-jx5nQ-yXSfd-whiOf-Fh2zd-CQVPA | 16/13/6 | 91.8 | 1.23 | 2026-06-30 17:27:45 · 34m 8s | |
| CSGO-VvDDX-eRqzH-ycDEM-FqoD2-vLJjC | 19/14/2 | 78.4 | 1.21 | 2026-06-16 18:06:24 · 40m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.