Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-E69Zx-seaHX-YNzno-qCi97-ZeQ3A | 20/17/5 | 117.5 | 1.27 | 2026-07-04 15:06:42 · 35m 18s | |
| CSGO-Tn29p-XYQQ7-nXARb-t93GF-BoL2G | 15/18/5 | 76.2 | 0.95 | 2026-07-04 13:41:20 · 32m 55s | |
| CSGO-Qnef8-UNeGe-uN4u4-xiHwu-fXnMC | 13/14/1 | 54.6 | 0.88 | 2026-06-28 16:11:55 · 41m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.