Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-MVt8S-LNyey-6HWtf-YnopJ-ixnkP | 13/17/3 | 81.1 | 0.84 | 2026-07-01 20:40:55 · 34m 48s | |
| CSGO-Dqjy8-sTcdU-zAYZZ-4kX29-hd5yD | 14/17/6 | 86.8 | 1.10 | 2026-06-28 19:01:00 · 36m 32s | |
| CSGO-44Wp9-eNFUZ-cyvSH-VqzbC-vycuB | 21/14/3 | 82.3 | 1.33 | 2026-06-28 18:04:23 · 45m 51s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.