Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4sFUV-dEoOr-VR9rq-vfLGL-HcyMM | 27/17/3 | 110.5 | 1.51 | 2026-07-02 00:09:19 · 31m 41s | |
| CSGO-HUmzU-NRFsq-T4sif-Kvikm-HY5dK | 14/15/10 | 85.4 | 1.16 | 2026-06-30 01:21:03 · 39m 26s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.