76561197969802479
Reference: pro level (dashed) · to the right = better than a typical pro = suspicion signal.
Our own 0–100 skill index, a weighted composite of every performance dimension we can measure from this player's parsed demos — not Leetify's rating. Each row below shows its raw value, its 0–100 sub-score and how many points it contributed to the final number.
Weighted across 8 measured dimensions; weights renormalize over whatever data we have.
Final score = weighted average of each dimension's 0–100 sub-score. Contribution = sub-score × (renormalized weight). Not affiliated with Valve/Leetify/FACEIT — this is our own measure from our own demo parsing.
Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
Account Signals
+13%Account is 1+ years old
300h+ in CS2
2000h+ across the whole Steam library
10+ games owned - real library
5+ friends
round(level / 10), capped at +3
3+ badges owned
Inventory is private - can't verify
Our Own Match Data
-15.5%Peak single-match outcome anomaly 14.5/100 (rating/ADR/KD/HS% combined) — above the network average of all analyzed performances. Confirmed-banned cheaters average ~2.3x the network's typical peak. Dampened — a lone standout among 8 analyzed matches reads as variance, not a pattern.
6.3% of analyzed kills had the crosshair already tracking the target under 150ms before the shot, at 10m+ range (penalty scales above 2.5%)
TeamDocks rating & ADR trend · last 8 analysed matches
Aim profile (Ø %)
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-tDkZy-tbtzG-5tqqC-ahzcT-AHtdA | 19/16/7 | 81.5 | 1.28 | 2026-06-18 21:04:14 · 38m 18s | |
| CSGO-vaRT8-J68Pv-o9zWa-f8WZs-eXfWA | 6/12/6 | 52.1 | 0.76 | 2026-06-17 17:35:59 · 26m 55s | |
| CSGO-cLjFv-zv8Lr-zmwXj-X9mca-KjNpP | 17/16/4 | 107.6 | 1.17 | 2026-06-15 14:56:16 · 30m 5s | |
| CSGO-4Hvr9-TcnA4-nAMZq-RCf8R-yGvjN | 22/18/5 | 95.1 | 1.27 | 2026-06-15 14:14:39 · 38m 25s | |
| CSGO-mc4LT-L47eW-2OReP-CGO82-zz8aC | 6/20/7 | 37.9 | 0.32 | 2026-06-13 21:51:02 · 36m 34s | |
| CSGO-2PxKD-tsekD-t266v-YZqqL-5RfCG | 10/15/10 | 67.5 | 0.91 | 2026-06-13 21:14:56 · 33m 15s | |
| CSGO-O9HrR-9obov-v3qWp-kutBE-scvaL | 22/15/4 | 98.7 | 1.53 | 2026-06-13 20:34:14 · 36m 25s | |
| CSGO-drvbj-3SaN7-2VSn5-QBMzP-hmheC | 10/18/3 | 62.2 | 0.67 | 2026-06-13 17:35:38 · 26m 38s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.