Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZXqUd-SeHOE-S6HYk-nQjKb-UjenL | 13/19/8 | 77.9 | 0.96 | 2026-07-04 22:48:44 · 39m 13s | |
| CSGO-S3Hnz-GqsNs-bjrVK-aSVNf-9jmMC | 21/15/5 | 113.5 | 1.60 | 2026-07-04 22:11:45 · 33m 48s | |
| CSGO-obyvm-tzawM-4BTMO-VWQHL-wS3ED | 14/11/6 | 92.3 | 1.45 | 2026-07-04 21:39:26 · 23m 34s | |
| CSGO-Ji8oF-8pAwd-bdrUZ-uqqMx-8fwXD | 11/15/5 | 84.4 | 0.96 | 2026-07-04 00:24:07 · 25m 17s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.