Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-xWynT-PrOJz-wSzrU-n9CqB-YAPcF | 16/17/7 | 83.6 | 1.04 | 2026-07-03 17:41:45 · 39m 52s | |
| CSGO-jZysW-NHe3V-ShcTm-WQ6eT-ebaEC | 16/5/2 | 81.0 | 1.71 | 2026-07-03 17:12:27 · 24m 23s | |
| CSGO-w9Ddf-kcfFM-yKth4-Xshc8-qAXHK | 7/18/2 | 64.0 | 0.39 | 2026-07-03 16:20:13 · 32m 55s | |
| CSGO-4f3ib-mQjrv-HJoVk-Wf28K-hbRuK | 17/18/9 | 74.3 | 1.23 | 2026-06-15 16:55:48 · 33m 5s | |
| CSGO-bHyB3-4YtNr-jUWRq-5VZxb-k6siB | 9/14/1 | 66.1 | 0.67 | 2026-06-14 14:14:05 · 21m 34s | |
| CSGO-oV8ci-W66uJ-T85nc-dW37k-E5n6J | 7/15/3 | 54.6 | 0.56 | 2026-06-14 13:41:59 · 27m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.