Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AYnhW-Dj5z7-zM98O-iVtkx-CXFuA | 10/16/7 | 62.7 | 0.81 | 2026-07-01 18:32:25 · 39m 10s | |
| CSGO-iA5MY-vGwdx-Hj3ZC-QjPqw-OfX2Q | 11/16/7 | 61.2 | 0.84 | 2026-06-29 10:34:39 · 39m 38s | |
| CSGO-FC3jJ-vaX6X-OBW2C-EdYXZ-FvxfF | 7/8/3 | 71.4 | 1.01 | 2026-06-29 10:04:43 · 24m 24s | |
| CSGO-paser-OZSxt-c5PdC-YidzA-7TQ7B | 14/14/4 | 71.3 | 1.05 | 2026-06-29 09:25:48 · 35m 38s | |
| CSGO-XxxsC-LP9Ct-tJe67-NBbt3-DCRmH | 13/11/10 | 74.3 | 1.19 | 2026-06-20 19:45:31 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.