Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-HTt88-4zY8A-bAAuO-7Wvm4-FVoxA | 21/13/3 | 105.9 | 1.56 | 2026-07-07 19:19:56 · 27m 33s | |
| CSGO-Yi8Vf-zcFHX-E8yX2-i5k86-pdueM | 6/14/2 | 35.8 | 0.46 | 2026-07-07 18:48:20 · 25m 59s | |
| CSGO-DNvKC-5eXLk-tytTC-ahMrX-85syM | 21/18/6 | 87.3 | 1.30 | 2026-07-04 20:18:06 · 45m 12s | |
| CSGO-3CWk2-e4xQZ-nxPFY-br2hH-koXPA | 15/15/1 | 80.7 | 1.05 | 2026-07-02 18:45:02 · 28m 22s | |
| CSGO-Nx6bY-KfrWh-NYCtN-pXpBo-PXOYE | 17/12/5 | 94.3 | 1.39 | 2026-07-01 19:44:08 · 33m 13s | |
| CSGO-sdeMv-aNYju-52jSr-Jjdm3-m25qB | 22/13/8 | 125.5 | 1.76 | 2026-07-01 19:10:41 · 30m 23s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.