Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-SDaLL-ZE9ez-PXqB9-bajWp-eDxHL | 8/13/2 | 47.2 | 0.65 | 2026-06-30 00:01:41 · 28m 50s | |
| CSGO-p59BW-NAupA-z5bhY-NbF6V-yjDFN | 19/14/4 | 73.5 | 1.39 | 2026-06-29 23:22:34 · 32m 50s | |
| CSGO-38hZq-hiuNv-noEjA-bL8Qe-G6LHA | 12/19/11 | 88.3 | 0.90 | 2026-06-29 22:48:43 · 29m 22s | |
| CSGO-35h4t-Avy7A-6ka8N-mEsL6-Wz23L | 26/18/6 | 83.9 | 1.39 | 2026-06-29 21:59:27 · 45m 59s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.