Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-BQKsD-ncxm9-hy9C7-hYh6a-huxwQ | 8/14/2 | 72.1 | 0.64 | 2026-07-02 22:19:41 · 25m 47s | |
| CSGO-XL94o-LSApt-co85z-nJO7O-hmheC | 18/15/4 | 81.7 | 1.25 | 2026-07-02 21:37:36 · 38m 41s | |
| CSGO-ik8WN-t6yfG-r2syY-nEbSw-zqrqK | 11/25/8 | 38.8 | 0.52 | 2026-06-18 21:09:50 · 46m 28s | |
| CSGO-o4rSJ-Phzms-bbB43-Mca72-GfhLJ | 13/10/4 | 74.9 | 1.27 | 2026-06-18 20:37:03 · 28m 18s | |
| CSGO-wbcQs-6wASe-SThPA-MjtSu-rr74E | 1/14/3 | 27.9 | -0.12 | 2026-06-18 20:07:00 · 26m 12s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.