Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-m88z8-K78h2-uc4UV-6TDse-CY5dK | 18/19/9 | 96.1 | 1.12 | 2026-06-23 19:11:22 · 34m 20s | |
| CSGO-dzK4F-ZfNxe-89LQa-eQTmH-fnnYF | 13/24/13 | 71.6 | 0.74 | 2026-06-23 18:12:54 · 44m 14s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.