Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-4XQbv-X7wGh-V8Uyr-qriLc-8EAkE | 11/13/9 | 85.6 | 1.14 | 2026-07-04 21:34:54 · 30m 32s | |
| CSGO-9ZkJ4-cyRfS-emekk-wtj6k-ps68F | 16/16/4 | 73.0 | 1.05 | 2026-07-04 20:41:10 · 41m 36s | |
| CSGO-VuhDN-hWOOK-Zk6eb-XMYPi-6tZpG | 21/24/7 | 80.2 | 1.03 | 2026-07-03 22:19:25 · 65m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.