Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ofPpy-Rj2dF-KnTVO-eymKY-R7pxA | 14/10/0 | 51.8 | 1.08 | 2026-07-06 16:31:21 · 37m 14s | |
| CSGO-9cNns-BJfMo-mNrn2-z4iwc-SZYML | 13/17/3 | 60.5 | 0.78 | 2026-07-04 21:26:37 · 35m 34s | |
| CSGO-sYLG8-PfvRU-6kQq5-4FccW-v7NQC | 21/15/3 | 79.7 | 1.33 | 2026-07-03 21:38:53 · 44m 5s | |
| CSGO-8enpq-NyGNQ-ta3TZ-W9xvY-JuiTL | 13/20/9 | 67.1 | 0.94 | 2026-06-29 20:19:04 · 35m 15s | |
| CSGO-RpcCD-mcOdo-2ihvO-kV8WO-hwAAA | 26/18/7 | 86.8 | 1.40 | 2026-06-29 19:24:46 · 50m 0s | |
| CSGO-3ZoPt-SeQeP-oxACj-CCAb9-HycBN | 18/19/5 | 96.8 | 1.17 | 2026-06-21 18:50:26 · 37m 45s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.