Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-rTTOo-f85Wd-O2ULP-i5neN-pmXML | 8/13/3 | 66.3 | 0.68 | 2026-07-02 00:16:50 · 22m 12s | |
| CSGO-yb5pH-7529j-An9uB-Kn9yC-BAGyB | 12/21/2 | 45.5 | 0.58 | 2026-06-29 20:02:00 · 52m 35s | |
| CSGO-XyznD-5rjPQ-Mu32G-d7z6O-WwrBE | 14/18/4 | 85.6 | 0.91 | 2026-06-17 21:57:46 · 41m 55s | |
| CSGO-TAtSB-WK56Y-NpeWs-pdXK9-nUoEM | 9/14/1 | 49.7 | 0.51 | 2026-06-16 19:59:47 · 30m 33s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.