Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-AyR8q-rYwzr-33n4H-dGM9n-HDpcG | 3/19/1 | 14.4 | 0.14 | 2026-06-30 13:09:20 · 30m 5s | |
| CSGO-TYWyN-dAGLd-h93bb-On7QN-i84VH | 3/9/1 | 22.9 | 0.37 | 2026-06-29 11:52:49 · 20m 24s | |
| CSGO-XRUjY-2XODb-MfiHd-dcGQB-y9qBE | 1/16/2 | 18.5 | -0.07 | 2026-06-29 11:26:52 · 23m 16s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.