Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-suG4K-4C5XH-nsovG-V4Xnh-xs3cQ | 13/16/4 | 66.2 | 0.98 | 2026-07-02 16:41:42 · 31m 37s | |
| CSGO-FfBHi-rufAA-tczCj-3jtMh-aYK9P | 10/19/5 | 49.9 | 0.61 | 2026-06-28 22:04:55 · 44m 41s | |
| CSGO-DEFzk-4bSrb-BahZb-tTf86-6z8aC | 11/18/10 | 76.6 | 0.83 | 2026-06-28 21:23:13 · 37m 9s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.