Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-5GvVD-RsFvo-zZYhR-mrRNo-xiHeB | 5/17/3 | 55.3 | 0.32 | 2026-07-06 17:46:03 · 26m 10s | |
| CSGO-sWDcC-9nm3G-fc6Dr-vhfhJ-ZKmDA | 18/14/7 | 91.3 | 1.33 | 2026-07-06 17:08:59 · 32m 27s | |
| CSGO-7wYYM-mz8Ta-Vi9js-onTRk-r46KQ | 12/16/2 | 82.3 | 0.76 | 2026-07-06 16:34:27 · 28m 11s | |
| CSGO-fpW4c-EzKeP-NN4TP-iFZr5-DqVoN | 8/15/4 | 62.9 | 0.63 | 2026-07-03 15:23:07 · 33m 18s | |
| CSGO-Hym3x-KsL3s-C5jZ7-mDzcq-e3AkE | 9/19/4 | 50.7 | 0.52 | 2026-06-26 19:16:24 · 38m 19s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.