Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 5 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-LFXDW-h6khP-uZE3Y-HGFhO-x7D7K | 14/15/3 | 74.6 | 1.00 | 2026-07-05 13:52:14 · 35m 40s | |
| CSGO-tpyOv-YGGec-uKPsX-eTokh-2XmfO | 12/16/8 | 78.5 | 0.93 | 2026-07-05 13:08:52 · 37m 35s | |
| CSGO-nCn4L-ynXsq-BHKLw-dcRyA-4yTaK | 15/19/9 | 73.0 | 0.97 | 2026-07-02 16:03:23 · 42m 2s | |
| CSGO-SKBxk-EvCmX-TeeY3-7LEEt-BD6mA | 17/12/4 | 93.1 | 1.43 | 2026-06-30 16:17:34 · 24m 48s | |
| CSGO-xM4bo-WFK63-yuNmQ-THfZo-HOH8D | 19/14/5 | 111.5 | 1.45 | 2026-06-26 18:39:00 · 25m 52s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.