Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Wsotm-4AdJn-E67zV-uhBVw-vB3xK | 19/19/4 | 101.1 | 1.23 | 2026-07-04 21:29:50 · 32m 28s | |
| CSGO-HRcNV-NBQbt-LdBtm-LVNkB-b99PL | 14/20/7 | 71.1 | 0.80 | 2026-07-02 21:57:34 · 35m 21s | |
| CSGO-anbGv-XPxuU-hc5iR-ea8JQ-LmztJ | 10/17/5 | 71.6 | 0.74 | 2026-07-02 21:33:44 · 21m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.