Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-wRWpY-G6EPp-ehxn7-Nk78t-KX6ZJ | 13/16/2 | 76.2 | 0.89 | 2026-07-03 21:01:15 · 26m 59s | |
| CSGO-Y4vr8-MNyyE-MCYsm-UJyD6-GVunC | 10/18/5 | 47.3 | 0.73 | 2026-07-03 20:28:08 · 31m 38s | |
| CSGO-4NQTz-jn4FG-f9GBc-pT2St-fXnMC | 9/15/5 | 66.1 | 0.75 | 2026-07-03 19:41:49 · 34m 24s | |
| CSGO-i5CLF-TrDqi-TYKdf-sKmZ4-LB6iL | 14/19/6 | 74.1 | 0.85 | 2026-07-03 19:00:09 · 37m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.