Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-27fXp-w6mtk-GZzdD-a29Nc-pZG8D | 16/7/4 | 85.6 | 1.55 | 2026-07-01 18:01:41 · 22m 17s | |
| CSGO-kDHae-bRKJO-8catv-FFoBy-RMwzF | 15/15/10 | 78.7 | 1.19 | 2026-07-01 17:21:28 · 36m 7s | |
| CSGO-CkKSr-EpVrN-JPy67-4MFAE-4Sm6J | 9/17/6 | 46.1 | 0.61 | 2026-06-28 18:48:36 · 30m 22s | |
| CSGO-rWCDQ-SXBvB-OE3pS-4hE6T-N7GrL | 12/14/0 | 70.4 | 0.97 | 2026-06-28 18:22:17 · 21m 9s | |
| CSGO-irnq6-JbOyF-KHqEM-Lttda-9ZVaK | 14/8/4 | 93.2 | 1.45 | 2026-06-26 19:03:09 · 22m 29s | |
| CSGO-hixaV-Q4Dm6-C9MhV-D7CKz-wfdZH | 19/12/3 | 69.4 | 1.25 | 2026-06-26 18:23:59 · 35m 11s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.