Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 6 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-ZsmMi-xe7LQ-D9UcD-U4OXq-jsnAL | 10/15/3 | 76.4 | 0.76 | 2026-07-04 21:48:19 · 30m 35s | |
| CSGO-c3Uhd-bAcsc-yzsVr-o9cCP-GHcVG | 23/18/8 | 81.3 | 1.29 | 2026-07-04 21:06:08 · 37m 57s | |
| CSGO-ydqx6-EETzF-5QsBa-BcMJF-Yo9aC | 14/15/2 | 77.8 | 1.08 | 2026-07-03 20:31:48 · 27m 5s | |
| CSGO-ye96N-wUwH9-LUFTM-SK85U-v7NQC | 10/13/2 | 78.9 | 0.93 | 2026-07-03 20:07:41 · 21m 12s | |
| CSGO-WNeiW-e2xx8-9986J-WmNiq-oNBYN | 16/18/7 | 89.7 | 1.24 | 2026-07-03 19:23:51 · 34m 55s | |
| CSGO-6OnY3-EYAPc-hRNrE-AArPy-h2VjM | 20/21/10 | 69.1 | 1.14 | 2026-06-17 17:35:51 · 46m 7s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.