Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-QFeaZ-rX9bG-H8RyP-GftYv-5fUGQ | 9/15/3 | 56.6 | 0.78 | 2026-06-28 22:00:37 · 33m 6s | |
| CSGO-KdK9r-a3mbu-7Ht4K-fJjWa-oF7yD | 10/9/1 | 47.4 | 0.92 | 2026-06-28 20:51:24 · 32m 47s | |
| CSGO-huico-nMbsL-aOHzX-LXuhH-5xOhG | 11/21/8 | 68.1 | 0.79 | 2026-06-27 23:15:43 · 38m 14s | |
| CSGO-ZVo5S-e9RSR-hmi77-u8Gys-n2ohH | 13/14/5 | 71.5 | 0.95 | 2026-06-27 22:36:12 · 35m 57s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.