Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 3 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-Qht8d-n8wYa-OJ36f-8Omdm-HY5dK | 20/15/8 | 67.2 | 1.20 | 2026-07-04 20:07:03 · 51m 28s | |
| CSGO-JwhGM-doGNY-37WBh-xtPqD-UKmDA | 18/15/4 | 86.4 | 1.26 | 2026-07-04 18:18:22 · 50m 45s | |
| CSGO-7KXUj-xVaPS-9HvCy-2FHDM-iJWzE | 13/9/3 | 66.8 | 1.17 | 2026-06-29 20:06:49 · 27m 40s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.