Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-aS3J7-T9QEp-fprKY-LLeDy-wr74E | 18/12/7 | 91.4 | 1.50 | 2026-06-15 17:51:33 · 32m 46s | |
| CSGO-RtXZK-BCmQu-JctdV-b84Oz-f25qB | 12/18/7 | 72.6 | 0.92 | 2026-06-09 20:20:56 · 40m 34s | |
| CSGO-mM7Ec-6FDW8-mM8ih-kHZp4-2VkDA | 10/16/5 | 88.1 | 0.85 | 2026-06-05 19:49:17 · 26m 50s | |
| CSGO-Mt4TU-TsRVw-CKubj-z64nn-xiHeB | 27/18/7 | 81.5 | 1.40 | 2026-06-05 18:45:47 · 54m 20s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.