Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-vfGCd-DQ9JD-qfQn2-MOcbk-iXc3K | 14/16/7 | 77.8 | 1.04 | 2026-06-30 20:33:54 · 43m 31s | |
| CSGO-wW7DJ-PYKhk-Nr6YV-oCsFT-TvDBM | 13/19/7 | 74.8 | 0.92 | 2026-06-30 19:48:56 · 39m 31s | |
| CSGO-tRUNr-pE758-esQDJ-SXpdq-PNv5G | 24/14/4 | 109.6 | 1.57 | 2026-06-30 19:05:00 · 35m 32s | |
| CSGO-Y3hsS-rfdOF-KZ8zE-TzLkC-BynUE | 15/19/9 | 88.7 | 1.02 | 2026-06-16 19:38:10 · 39m 55s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.