Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-kApeh-C6qjp-TwEJ7-rTZJp-TDERE | 8/18/3 | 57.9 | 0.48 | 2026-06-27 19:37:04 · 27m 43s | |
| CSGO-hGRMf-SjeWX-CS2Wn-8KeE8-DBF4C | 22/16/6 | 98.2 | 1.45 | 2026-06-13 19:09:15 · 33m 21s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.