Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 4 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-YjAQC-dc7Mm-uzUF6-EBvnh-kOijD | 15/16/7 | 76.8 | 1.10 | 2026-06-28 18:57:04 · 37m 4s | |
| CSGO-qOksK-wEpuO-7Bw6O-CYsxh-653JE | 23/21/7 | 80.9 | 1.07 | 2026-06-18 19:32:57 · 49m 35s | |
| CSGO-jPexD-hfPAH-hpBFp-JGDfT-EwiWA | 16/17/5 | 75.6 | 0.98 | 2026-06-18 18:45:04 · 38m 53s | |
| CSGO-zGGXc-Z9pUC-xFjZR-vtPyJ-SojoE | 22/15/7 | 90.8 | 1.47 | 2026-06-12 19:14:23 · 39m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.