Our own heuristic from Steam signals, playtime, FACEIT and Leetify behaviour. Not a cheat verdict, not affiliated with Valve/Steam/Leetify/FACEIT/HLTV.
Score starts at 100. Every row below shows the exact rule that fired and its effect in percent - directly the same points that make up the 0-100 score.
TeamDocks rating & ADR trend · last 2 analysed matches
| Match | Map | K/D/A | ADR | Rating | Datum |
|---|---|---|---|---|---|
| CSGO-PZw7Z-VOUBx-8z2i6-ufn8G-5xOhG | 29/19/4 | 111.5 | 1.47 | 2026-07-02 17:00:11 · 44m 4s | |
| CSGO-RzAUz-uGDGL-WkrtU-c6JXK-LJiPK | 13/18/5 | 65.1 | 0.86 | 2026-06-28 14:14:09 · 26m 49s |
Where this player gets their kills (and dies), aggregated across every match we've parsed, drawn over the map radar.
Utility usage, movement discipline, and spray control - computed from real per-tick demo data, not estimated. Only matches we've fully processed count toward these numbers.
Steam friends list signals - not from our own match data. Only computed on demand, cached 6h.